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Ready to start… (Photoshop)
Ready to start was my first Photoshop job, where I worked with displacement maps. I always love how people turn regular photos in something mind blowing and that was also mine task for this Photoshop job. On stockvault.net I found the stock photo that I used for this project. (Under the photos you can [...]
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Living room (3ds Max, Photoshop)
Project living room was made so that I could learn how to make interior renders. I always had a passion for interior and exterior renders and this was the perfect opportunity to learn it myself.
This render is made for personal use so that I can learn how to set-up lighting for interior renders and [...] -
N348 – Zutphen (Photoshop)
For the N348, I did all the post production work (Photoshop) and for one of the locations (I think its location 2c) I textured the cabrio car we used. Remco Wiersema and I came up with the idea to render this location from inside the car so the viewer can really see how the [...]
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N242 (3ds Max, Photoshop)
The N242 was a small project that had to be finished in two weeks. I wanted to do this project because it was close by my parent’s house. I didn’t really get to do any 3D work for this project because most of it was done in Argentina. I only changed a couple of things [...]
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Ridderkerklijn (3ds Max, Photoshop)
Ridderkerklijn is a new metro line between the city Ridderkerk and Rotterdam (in the Netherlands). For this project they asked us to make a visualization on how the new metro line would look like when it’s done. Because of the new metro line, the situation in the city and outside the city is going [...]
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Full Moon (Photoshop)
Full moon is one of my latest Photoshop projects, without any 3d in it. My biggest challenge for this image was to make it look like a realistic night sky and not some cheap/easy project that was quickly made in Photoshop.
For the clouds, I used different brushes that I downloaded from the internet. For [...] -
N208 – Haarlem (3ds Max, Photoshop, Flash Encoder)
N208 was my first internship project by VIA Drupsteen. It was the first time I really had to work with a tight deadline since we had to finish the preview in two weeks. I had to learn the technique they used there for their 360 degrees tours along with having to make two animations.
The road [...] -
Electrabel Energy Court (3ds Max, Photoshop)
Electrabel Energy Court was made for the company Electrabel and the city Lelystad that is located in Flevoland, Netherlands. They wanted a visualization on how their new multi court would look on their old soccer field.
So we took Panorama photos and in 3ds Max I made the energy court. Since we didn’t have [...] -
Country House (in progress) (3ds Max, Photoshop)
Country House is going to be one of those projects that will never be finished. I have been working on it for a while on and off. I’m quite happy with the daylight renders I made but rendering a night scene isn’t as easy as I thought.
Every time when I think I finally have [...] -
Breezanddijk, Friesland 2013 (3ds Max, Vegas Pro 9)
This was the first animation I had ever made. We got the assignment to make an animation for Breezanddijk and how it’s going to look in 2013. This video was made for a competition where architects had to design their own view on what they wanted to do with the island.
Froukje Joostema and I worked [...] -
Bacchus (Zbrush)
Bacchus was my first attempt to work with Zbrush. I just bought my first Wacom intuos4 in America and while I was playing around with the demo model that comes with Zbrush, I suddenly got the idea to make Bacchus from the TV show Xena: Warrior Princess.
My Bacchus doesn’t look completely like the Bacchus [...] -
Office Building (3ds Max, Photoshop)
This office building render was a tutorial out of my 3D world magazine. I’m really happy with the end result I got because it was a big challenge for me. I never really did a render like this before, where you had to render different alpha channels and later do a lot of Photoshop [...]
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Audi TT (3ds Max)
The Audi TT was the first car/object I modeled in 3D. When I look back at the car now, I see a lot of mistakes and I could fix everything since I’m more experienced. But then it wouldn’t really be my first project anymore.
I later re-rendered the stills and made 360 degrees animation, so [...]